Walking City
Available for licensing, screenings and exhibitions
Exhibitions
- Coding Images: The Path of Digital Weaving, Lilanz Art Museum, Jinjiang, China, 2023
- Lifeforms, 180 Studios, London, 2022
- Beyond Human, VR exhibition, Oculus Quest, 2020
- Every-Body: City, Technology and the Body, Inspace Gallery, Edinburgh, 2020
- Fluid Bodies, Borusan Contemporary, Istanbul, 2018
- D-Days, Musée des Arts Décoratifs, Paris, 2015
- Universal Everything : Recent Works, Hospital Club Gallery, London, 2014
Walking City uses CGI software, originally used in Hollywood visual effects and physics simulations, to create an evolving building in movement. Influenced by biomorphic architecture and the work of people like Zaha Hadid, our walking minimalist building shifts its shape, patterns and geometric form. Against a white background, the focus is on material evolving and forming its own kind of narrative. The 2014 version of the artwork won the Golden Nica prize at Ars Electronica, pre-empting our later large scale, exterior building projection pieces. Here the architecture of the city and the people within it join together.
Lifeforms, 180 Studios exhibition:
Credits
Creative Director: Matt Pyke
Animator: Chris Perry
Sound Designer: Simon Pyke
Press
- ‘A true celebration of form and geometry.’ – Prix Ars Electronica jury
- PSFK
- Huffington Post
- Dezeen
- Fast Company
- Colossal
- Kotaku
- The Creators Project/Vice
- But Does It Float
- Ars Electronica