Universal Everything   Gliders
Intel

Gliders
A collaborative creation experience
Worldwide

Gliders is an interactive installation, inviting people to participate in a collective art experience through a custom-built application that allows them to create and animate a unique flying creature.

The “gliders” are abstract, geometric organisms that resemble butterflies, airplanes or leaves. Though their overarching design and colour scheme parameters are defined by Universal Everything to ensure an aesthetic cohesion among the “species”, participants can determine the shape and colour pattern of their own personalised gliders using a simple gesture-based app. Once the design process is complete, they then launch their gliders in flight and watch them become animated beings, intermingling with other creations and displaying personalities of their own.

Commissioned by technology company Intel, the project continues Universal Everything’s line of inquiry into abstraction and anthropomorphism, imparting life to inanimate objects. It also investigates the tension between artistic control and collaborative art-making processes, as the studio merely creates the framework and premise for the artistic experience.

Creative Director: Matt Pyke
Animator: Chris Perry
Developers: Mike Tucker, Andreas Müller, Tim Gfrerer
Sound Design: Simon Pyke
Executive Producer: Keri Elmsly

Press

‘[Q: What kind of emotions are you hoping to evoke in people?] I think one thing is this sense of community between people, so that you’re standing next to a random stranger and you start interacting with them and you end up kind of seeing what they’re creating and copying them… Another is a sense that you’re contributing to a big collective piece so it’s not just an isolated thing, it’s got a social aspect to it in that way. And I think on top of that the pure joy and elation of seeing some really brightly colored decorative things flying through the space in a very aerobatic way. You mentioned a child-like thing earlier and that’s something we try to keep in our work.’ – Matt Pyke interviewed by Creators Project

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